begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Merchant";
	text1 = "I went to tend to the merchant as soon as I finished dealing with his assailant. He didn't have any stab wounds, indeed it looked like his attacker hadn't gotten to harm him yet except to shove him to the ground.";
	text2 = "He wasn't unscathed, though. He had received a large gash on his forehead where he landed on a rock, and that combined with the shock of his attack had him pretty disoriented.";
	text3 = "He had already propped himself up against the knocked over cart-- I don't think he could have even remained seated without toppling over if he didn't have the cart's support.";

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "Are you alright?";
	text1 = "_I- I- I'm fine. Just a- just a- just..... What was it- you aren't going to rob me are you-- you aren't-- you aren't the man with the mask..._";

begintalknode 3;
	state = 2;
	nextstate = 3;
	question = "Who are you?";
	text1 = "_I'm...... I'm Theo. I-- I came to Cigosal to deliver-- no I came to sell...._";
	text2 = "At this point he looked about at the ruins of his cart, which seemed to be carrying clothing and fabrics, and suddenly became very distraught.";
	text3 = "His head wound didn't seem very serious, but I've seen enough victims go into shock to know that this was still serious.";

begintalknode 4;
	state = 3;
	nextstate = 4;
	question = "I have to get you out of here.";
	text1 = "_N-n-n-no, I can't leave my-- my cart. No. No I already lost too much time, I can't.... Can't delay any longer._";
	text2 = "There was no way we could have moved all those sacks of clothes. The cart had a broken axle and no beast to pull it-- I sure as hell wasn't weighing myself down with the junk, we'd be sitting ducks for another bandit attack.";

begintalknode 5;
	state = 4;
	nextstate = 5;
	question = "What happened to your horse?";
	text1 = "_My-- my horse? Bell? She-- she spooked when the man-- when he appeared. Came out of nowhere-- she was such a good horse, but she spooked. Was the dust-- wasn't her fault-- she spooked and flipped the cart._";
	text2 = "So the horse was gone. There was no way that Theo was walking under his own power, which left me with the task of supporting him.";
	text3 = "The nearest inn was the Basilisk, which was unfortunately to the west, the opposite direction of the chapel. It wasn't going to be fun to carry him all the way there, but I didn't have any option.";

begintalknode 7;
	state = 5;
	nextstate = -1;
	question = "Alright, let's go.";
	text1 = "_Go? Go-- go where? I can't leave this-- no I can't._";
	text2 = "Despite his initial insistence on not leaving the cart, once I'd helped him to his feet he promptly dropped it, and followed docilely. I wrapped one of his arms around my shoulder to support him, because his balance was pretty off.";
	text3 = "I hurried away to the west-- or at least tried to hurry. I never like to leave the Chapel unguarded, and it had been a week since I had seen my friends. But you can only go so fast when you've got to half-carry someone.";
	action = END_TALK;
	code =
	set_flag(1,2,1);
	set_name(6,"Theo");
	set_character_pose(6,0);
	add_char_to_party(6);
break;
